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The Pandora is a handheld produced to run Linux. It's not only a gaming device (it features gaming controls), but basically a full Mini-Linux PC the size of a Nintendo DS. It has come a long ways and many many issues occurred during the production. The mass production will finally start in Germany in February, making it easily available for everyone. This talk will give a small introduction to those who don't know what the Pandora is, explaining a bit about the history and the community behind it as well as showing what it can do.
CLASS:PUBLIC STATUS:CONFIRMED CATEGORIES:Open Source Game Development URL:http:/fosdem.org/2013/schedule/2013/schedule/event/games_pandora/ LOCATION:AW1.125 ATTENDEE;ROLE=REQ-PARTICIPANT;CUTYPE=INDIVIDUAL;CN="Michael Mrozek":invalid:nomail END:VEVENT BEGIN:VEVENT METHOD:PUBLISH UID:1198@FOSDEM13@fosdem.org TZID:Europe-Brussels DTSTART:20130203T104000 DTEND:20130203T114000 SUMMARY:Continuous Integration and Testing in Games DESCRIPTION:Continuous integration and testing are becoming an integral part of modern software development. Both aid in maintaining as well as improving code and software quality, making them invaluable in every development environment.
This talk will outline the systems used for continuous integration and testing by the Unknown Horizons project. Unknown Horizons has been using Jenkins CI together with a growing set of custom tests extensively in the past year and has been improving the test suite constantly. Different kinds of tests will be demonstrated to show how to test the game on different abstraction levels: Unit Tests, UI Tests and AI Tests.
CLASS:PUBLIC STATUS:CONFIRMED CATEGORIES:Open Source Game Development URL:http:/fosdem.org/2013/schedule/2013/schedule/event/games_continuous_integration/ LOCATION:AW1.125 ATTENDEE;ROLE=REQ-PARTICIPANT;CUTYPE=INDIVIDUAL;CN="Thomas Kinnen":invalid:nomail END:VEVENT BEGIN:VEVENT METHOD:PUBLISH UID:1196@FOSDEM13@fosdem.org TZID:Europe-Brussels DTSTART:20130203T115000 DTEND:20130203T125000 SUMMARY:CANCELLED - Community based translations of games DESCRIPTION:THIS TALK HAS BEEN CANCELLED DUE TO ILLNESS.
The battle for Wesnoth is in the rare position of being an open source game project featuring many different translations for its huge amount of content. Currently Wesnoth features 54 translations of which 15 translations of the stable series are more than 90% complete.
This session is about sharing the history behind this and factors which can help projects gain a stable internationalization community. The talk will focus on best practices which have shown themselves as working nicely for getting the translation community started as well as keeping translators happy. It might also show how the translation process is connected to the release cycle and what common problems for game translations are.
CLASS:PUBLIC STATUS:CONFIRMED CATEGORIES:Open Source Game Development URL:http:/fosdem.org/2013/schedule/2013/schedule/event/games_translation/ LOCATION:AW1.125 ATTENDEE;ROLE=REQ-PARTICIPANT;CUTYPE=INDIVIDUAL;CN="Nils Kneuper":invalid:nomail END:VEVENT BEGIN:VEVENT METHOD:PUBLISH UID:1195@FOSDEM13@fosdem.org TZID:Europe-Brussels DTSTART:20130203T130000 DTEND:20130203T133000 SUMMARY:The Gluon Project Update DESCRIPTION:The Gluon Project is an open framework for Game Creation and Distribution and encompasses the needs of all alike, from the Game Author to the Game Player. It strives to provide a complete ecosystem for both the creation, distribution and feedback gathering in 2D Games.In the last couple of years the project has seen progress with leaps and bounds, it has been worked upon actively throughout the year.
This session aims at showcasing the progress of the project over the years, along with a working demo of the latest version of the application . The Gluon Creator and Player, crucial parts of The Gluon Project will be looked upon. Light would also be thrown on working of Gluon on the mobile platform .It also talks about the roadmap ahead, and garnering newer contributors.
CLASS:PUBLIC STATUS:CONFIRMED CATEGORIES:Open Source Game Development URL:http:/fosdem.org/2013/schedule/2013/schedule/event/games_gluon/ LOCATION:AW1.125 ATTENDEE;ROLE=REQ-PARTICIPANT;CUTYPE=INDIVIDUAL;CN="Shreya Pandit":invalid:nomail END:VEVENT BEGIN:VEVENT METHOD:PUBLISH UID:1193@FOSDEM13@fosdem.org TZID:Europe-Brussels DTSTART:20130203T134000 DTEND:20130203T144000 SUMMARY:An introduction to the Wesnoth animation engine DESCRIPTION:Wesnoth's animation engine has evolved organically thoughout the years. Getting all the units to work together in an eye pleasing way is a tricky matter
This session will presents the wesnoth animation from a user point of view, i.e how to code an animation into wesnoth, but this will mainly be an excuse to present the specific challanges of writing a versatile animation description language in a turn based game where the user's attention is always focused on the animated unit.
CLASS:PUBLIC STATUS:CONFIRMED CATEGORIES:Open Source Game Development URL:http:/fosdem.org/2013/schedule/2013/schedule/event/games_wesnoth_engine/ LOCATION:AW1.125 ATTENDEE;ROLE=REQ-PARTICIPANT;CUTYPE=INDIVIDUAL;CN="Jérémy Rosen":invalid:nomail END:VEVENT BEGIN:VEVENT METHOD:PUBLISH UID:1194@FOSDEM13@fosdem.org TZID:Europe-Brussels DTSTART:20130203T145000 DTEND:20130203T155000 SUMMARY:Explaining the Quake 3 virtual machine DESCRIPTION:Many games separate game logic and engine to allow user modified game play, so called 'mods'. To make such mods portable across CPUs and operating systems Quake 3 allows to compile regular C code to a Quake3 specific byte code. The byte code is then translated to native instructions by the game when loading the mod to achieve near native performance. This talk explains how the virtual machine works and how it's possible that Quake 3 supports both native shared objects as well as byte code VM's.
CLASS:PUBLIC STATUS:CONFIRMED CATEGORIES:Open Source Game Development URL:http:/fosdem.org/2013/schedule/2013/schedule/event/games_quake3_vm/ LOCATION:AW1.125 ATTENDEE;ROLE=REQ-PARTICIPANT;CUTYPE=INDIVIDUAL;CN="Ludwig Nussel":invalid:nomail END:VEVENT BEGIN:VEVENT METHOD:PUBLISH UID:1197@FOSDEM13@fosdem.org TZID:Europe-Brussels DTSTART:20130203T160000 DTEND:20130203T170000 SUMMARY:Open source gaming discussions DESCRIPTION:A discussion among all people in the room. This slot can be used for basically any open source gaming related discussions. Especially it is possible to continue discussions started before which could not be finished as part of talks. Other possible topics include but are not limited to:„Is there a way and need to coordinate better among gaming projects?“„Can we make it easier for possible contributors (not only coders!) to get involved?“...
CLASS:PUBLIC STATUS:CONFIRMED CATEGORIES:Open Source Game Development URL:http:/fosdem.org/2013/schedule/2013/schedule/event/games_discussion/ LOCATION:AW1.125 ATTENDEE;ROLE=REQ-PARTICIPANT;CUTYPE=INDIVIDUAL;CN="Nils Kneuper":invalid:nomail END:VEVENT END:VCALENDAR