AWS for Games Blog

How Lore rethinks binary asset storage on AWS

In this blog, we explain how Lore—an open-source version control system created by Epic Games—rethinks binary asset storage by splitting files into content-addressed fragments that eliminate redundancy and make branching effectively free. We also share the reference architecture developed with Epic for deploying Lore on AWS using services like Amazon EC2, Amazon ECS, Amazon S3, and Amazon DynamoDB.

Introducing enhanced capacity auto scaling for Amazon GameLift Streams

Quality game streaming requires instant responsiveness. Players expect to click and play, without waiting for infrastructure to provision or for long loading times to complete. Today, we’re excited to announce enhanced auto scaling capabilities for Amazon GameLift Streams that deliver both faster stream availability and intelligent cost optimization through an elastic, demand-based scaling system. Amazon […]

Game on: AWS takes over City View at METREON for GDC 2026

Amazon Web Services (AWS) is taking over the iconic City View at METREON for this year’s Game Developers Conference (GDC) Festival of Gaming for exclusive events, demos, and gameplay experiences. As the annual conference celebrates its 40th year in San Francisco, CA, AWS will dive deep into the technologies and trends transforming the future of […]

Introducing Amazon Gamelift Servers DDOS Protection

As games grow in popularity, they also become attractive targets for malicious actors seeking to disrupt gameplay through Distributed Denial of Service (DDoS) attacks. An attack occurring during the initial launch of a game, during a visible esports tournament, or while a notable influencer/streamer is playing can have a significant impact on a game’s success […]