Aimbot
Mouse or memory aim, tuned to feel human.
Per bone targeting, vis check, dynamic FOV, prediction and humanization curves. Triggerbot with hold time, reaction delay and burst control. Built for plays that look earned.
- Per bone targeting
- Visibility check
- Dynamic FOV
- Prediction & humanize
- Triggerbot & burst
- Damage detection
Player ESP
Know the field before they do.
Boxes, skeletons, snaplines, names, hero portraits, ult charge rings and off screen arrows. Outlined for readability on any map. Team filter and visibility colors built in.
- Boxes & outlines
- Skeleton
- Snaplines
- Ult charge rings
- Off screen indicators
- Health bars
Flickbot
One tick snaps, humanized.
Snaps to the best bone with configurable curves, jitter and hit verification. Optional auto fire with reaction delay and burst gap so it never looks robotic.
- One tick snap
- Configurable curves
- Jitter / overshoot
- Hit verification
- Auto fire
- Burst gap
Auto skill
Hero abilities, on autopilot.
Auto skill for defensive or offensive plays with full customization. Per hero HP thresholds, range gates and rebindable keys so it only fires when the play is there.
- Genji dash
- Cassidy flash
- Tracer recall
- Reaper wraith
- Mei cryo
- And more
Backtrack
Rewind the hitbox.
The game's own lag compensation lets you hit who they used to be. Pick the millisecond delay you want, and Backtrack rolls the enemy back to that frame. Shoot the ghost, score on the real one.
- User picked ms delay
- Per hero config
- Ghosting preview
Mini radar
Battlefield awareness in one glance.
Rotating or fixed orientation. Circle or square. View wedge, teammate filter, size and opacity control. Tracks contacts up to your render distance.
- Rotate or fixed
- Circle or square
- View wedge
- Teammate filter
- Size / opacity
- Range slider