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URL: https://developer.nvidia.com/blog/author/kmorley/

⇱ Author: Keith Morley | NVIDIA Technical Blog


Keith Morley

Keith is currently a development technology engineer, responsible for helping key partners design and implement ray-tracing based solutions on NVIDIA GPUs. Keith joined NVIDIA after graduating from Princeton. In his ten years at the company, Keith focused on various ray-tracing efforts both as a research engineer and one of the original developers of the Optix API.

Posts by Keith Morley

Efficient Ray Tracing with NVIDIA OptiX Shader Binding Table Optimization

NVIDIA OptiX is the API for GPU-accelerated ray tracing with CUDA, and is often used to render scenes containing a wide variety of objects and materials. During... 11 MIN READ

How to Get Started with OptiX 7

The evolution of a production-tested high performance ray tracing API There has been a recent shift in high-performance API design towards providing... 20 MIN READ

NVIDIA OptiX Ray Tracing Powered by RTX

Ray Tracing vs Rasterization Conventional 3D rendering has typically used a process called rasterization since the 1990s. Rasterization uses objects created... 14 MIN READ