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<render 
 camera_name="x_Camera" 
 AA_passes="1"
 <!-- a single AA pass is good enough to see what AA might do for your scene at a higher level -->

 raydepth="5"
 <!-- 5 gives a good impression, although black areas might appear -->

 bias="0.1000000000" 
 AA_threshold="0.125"
 AA_minsamples="2" 
 AA_pixelwidth="1.0"
 AA_jitterfirst="on" 
 clamp_rgb="off">
 <background_name value="x_ConstBackground"/>
 <outfile value="preview_render.tga"/>
 <indirect_samples value="0"/>
 <indirect_power value="1.0"/>
 <exposure value="1.41421"/>
 <gamma value="1.0"/>
 <fog_density value="0.0"/>
 <fog_color r="1.0" g="1.0" b="1.0"/>
</render>