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Blitz Research Ltd is a software company based in Auckland, New Zealand, specializing in BASIC-based programming languages. Founded in 2000 by Mark Sibly, the company's first product was Blitz BASIC 2D, a PC version of the Amiga Blitz Basic, released the same year.[1]
In 2001, Blitz3D was launched, enabling developers to create 3D games and applications using DirectX. In 2003, BlitzPlus succeeded Blitz BASIC 2D, offering extended capabilities for developing Microsoft Windows applications as well as games.
In December 2004, the company released BlitzMax for Windows, macOS, and Linux, supporting both OpenGL and DirectX.
In 2011, Blitz Research introduced the Monkey programming language and the Monkey X game engine, capable of generating code in C++, C#, Java, JavaScript, and ActionScript, among others.[2] Monkey 2 was announced in May 2015.[3]
Blitz Research also developed the Maplet 3D modelling tool, which is no longer supported.[citation needed]
References
[edit]- ^ "Who are Blitz Research?". BlitzBasic.
{{cite web}}: CS1 maint: deprecated archival service (link) - ^ Hedquist, Ulrika (10 June 2011). "Monkey saves time for game developers". Computerworld New Zealand. Retrieved 11 June 2011.
{{cite news}}: CS1 maint: deprecated archival service (link) - ^ Sibly, Mark (2015-05-02). "Monkey2!". markspace. Retrieved 2023-09-27.
External links
[edit]- Blitz Research subsite on itch.io (BlitzPlus, Blitz 3D, Monkey X, Monkey 2)
- Monkey X subsite (open source)
- Monkey 2 subsite
- blitz-research (Mark Sibly) on GitHub (BlitzPlus, BlitzMax, Blitz3D, Monkey, BlitzMax, Blitz3D for MSVC-CE 2017)
- Blitz Research website (archived 3 June 2017)
- Monkey X website (archived 15 July 2017)
- CS1 maint: deprecated archival service
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