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Canadian video game developer
Typhoon Studios Inc.
👁 Image
Company typeSubsidiary
IndustryVideo games
FoundedFebruary 2017; 9 years ago (2017-02)
Founders
DefunctFebruary 1, 2021 (2021-02-01)
SuccessorRaccoon Logic
Headquarters,
Canada
Key people
ProductsJourney to the Savage Planet
Number of employees
26 (2018)
ParentStadia Games and Entertainment (2019–2021)

Typhoon Studios Inc. was a Canadian video game developer based in Montreal. Alex Hutchinson, Yassine Riahi, and Reid Schneider—veterans of Electronic Arts, Ubisoft Montreal, and WB Games Montréal—founded the studio in February 2017 and began assembling a team to develop prototypes with funding from Makers Fund. The studio announced its debut game, Journey to the Savage Planet, in December 2019. Later that month, Google acquired the studio for its Stadia Games and Entertainment division to develop for Stadia, its nascent cloud gaming service. Journey to the Savage Planet was released in January 2020. Immediately after it came to Stadia in February 2021, Google closed Stadia Games and Entertainment, and the entire Typhoon Studios team left the company. Hutchinson, Schneider, and three other former Typhoon Studios staffers subsequently established Raccoon Logic, which acquired the game's intellectual property and released a sequel, Revenge of the Savage Planet, in May 2025.

History

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Alex Hutchinson, Yassine Riahi, and Reid Schneider had worked together at Electronic Arts on the Army of Two series. Hutchinson later became the creative director for Ubisoft Montreal, directing Far Cry 4, while Schneider co-founded and Riahi joined WB Games Montréal to work on the Batman: Arkham series.[1][2] In February 2017, the trio established Typhoon Studios in Montreal with Hutchinson as the creative director, Riahi as the technical director, and Schneider as the executive producer.[1][3] They believed that having this combination of expertise at the outset was key to forming a video game studio.[4] Schneider additionally served as the studio head.[2] With the rising popularity of digital distribution, Schneider described a market largely split between small-scale indie games and big-budget AAA games, with very few mid-sized titles. The studio sought to occupy the latter space, in part because it lacked the budget of releases like Call of Duty.[4][5] Hutchinson announced the studio's formation via Twitter on April 7.[3][6]

The art director Erick Bilodeau, who had also worked at WB Games Montréal, became Typhoon Studios's first hire. Unwilling to pay to rent an office, they started out of a windowless motion capture studio fitted with IKEA desks and used office furniture from Craigslist. The studio briefly had a basement office that lacked air conditioning and was frequently beset by outside cigarette smoke. After securing enough funding, the company moved into a proper office space.[7] Makers Fund, a nascent, gaming-focused venture capital firm from China, also invested in Typhoon Studios.[4] According to Hutchinson, the studio was more successful among younger investors because others deemed video game successes unpredictable.[1] The early funding allowed the studio to build a prototype it could pitch to several publishers during the 2018 Game Developers Conference, gaining the attention of 505 Games.[4] The two companies entered into a long-term partnership in September 2018.[8][9] Therein, Typhoon Studios retained ownership of the game's intellectual property (IP) and creative control over the game design.[4][8] At the time, the studio had 20 employees, growing to 26 by December.[1][10] During The Game Awards on December 6, Typhoon Studios announced its debut game as Journey to the Savage Planet.[9][11] The game targeted a list price below the industry-standard US$60 for AAA games, with Hutchinson describing it as an indie game he wanted players to finish.[12]

On December 19, 2019, Google announced its acquisition of Typhoon Studios for its Stadia Games and Entertainment division, which developed games exclusively for Stadia, the cloud gaming service Google had launched a month prior.[13][14] The studio continued under the leadership of Hutchinson and Schneider and was aligned with the existing Montreal development team headed by Sébastien Puel.[10][15] Jade Raymond, the division's head, cited the team's past AAA development experience as a key driver for the purchase.[10] Hutchinson and Schneider were fond of Stadia and sought for Typhoon Studios to be able to work for a single platform and in direct collaboration with that platform's creators.[2] With the onset of the COVID-19 pandemic at this time, the Typhoon Studios team worked remotely and never entered Google's offices.[16][17]

Journey to the Savage Planet was released for the PlayStation 4, Windows, and the Xbox One in January 2020, followed by a Nintendo Switch port in May.[18][19] The studio subsequently explored ideas for licensed games, cloud gaming technology, and a sequel, eventually launching production on the latter.[17][20] A Stadia version was released on February 1, 2021, in an "Employee of the Month Edition" exclusive to the service.[21] On the same day, Google announced the closure of Stadia Games and Entertainment and its studios in Montreal and Los Angeles. Around 150 people were affected, and the entire Typhoon Studios team left the company.[22][23] Stadia had reportedly missed targets for hardware sales and monthly active users, the latter by hundreds of thousands.[24] Hutchinson later argued that Google had unrealistic expectations for its games, such as being only feasible for cloud gaming, being universally liked, and having the scale of big-budget titles made by teams of several hundred people.[16][25] While all internal game development ceased, a critical bug in Journey to the Savage Planet's Stadia version required Google to scramble for developers to resolve it.[26][27]

Following the closure, Hutchinson and Schneider worked with Bilodeau, the chief technology officer Yannick Simard, and the technical design director Marc-Antoine Lussier to establish Raccoon Logic.[2][28] After initially being self-funded, Tencent provided the studio with a "large initial investment", allowing it to work on prototypes before reaching out to publishers.[23][29] The studio then acquired the IP and source code of Journey to the Savage Planet from Google, as well as other unrealized work.[23][28] 505 Games handed the studio the IP's publishing rights in exchange for future royalties on the original game.[30] At the time the studio was announced on August 11, 2021, 75% of its staff were former Typhoon Studios workers.[2][31] Raccoon Logic announced a sequel, Revenge of the Savage Planet, in August 2024.[32] Using Tencent's funding, the studio self-published it in May 2025.[16][23] By this time, Raccoon Logic had 30 employees, of whom roughly half were formerly of Typhoon Studios.[23]

References

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  1. ^ a b c d Chan, Stephanie (September 5, 2018). "Far Cry 4 creative director's new Typhoon Studios is 'definitely not doing a battle royale game'". VentureBeat. Archived from the original on January 28, 2019. Retrieved January 28, 2019.
  2. ^ a b c d e Kerr, Chris (August 11, 2021). "Typhoon devs launch new studio, secure Savage Planet rights from Google". Game Developer. Archived from the original on March 29, 2026. Retrieved March 29, 2026.
  3. ^ a b Brightman, James (April 7, 2017). "Ubisoft's Alex Hutchinson departs to form Typhoon Studios". GamesIndustry.biz. Archived from the original on October 30, 2020. Retrieved February 2, 2021.
  4. ^ a b c d e Bradley, Dave (December 10, 2018). "Behind the scenes at Typhoon Studios: an exclusive visit to Montreal's super-indie – #1: Founding the company". PC Games Insider. Archived from the original on September 25, 2019. Retrieved February 2, 2021.
  5. ^ Bradley, Dave (December 10, 2018). "Behind the scenes at Typhoon Studios: an exclusive visit to Montreal's super-indie – #3: The first game". PC Games Insider. Archived from the original on February 2, 2021. Retrieved February 2, 2021.
  6. ^ Ricchiuto, Madeline (April 8, 2017). "Alex Hutchinson, Formerly Of Ubisoft, Is Starting His Own Company". Bleeding Cool. Archived from the original on January 26, 2021. Retrieved March 29, 2026.
  7. ^ Bradley, Dave (December 10, 2018). "Behind the scenes at Typhoon Studios: an exclusive visit to Montreal's super-indie – #2: Company culture". PC Games Insider. Archived from the original on February 2, 2021. Retrieved February 2, 2021.
  8. ^ a b Batchelor, James (September 5, 2018). "505 Games to publish first title by Typhoon Studios". GamesIndustry.biz. Archived from the original on November 26, 2025. Retrieved March 29, 2026.
  9. ^ a b Bradley, Dave (December 10, 2018). "Behind the scenes at Typhoon Studios: an exclusive visit to Montreal's super-indie". PC Games Insider. Archived from the original on August 4, 2020. Retrieved February 2, 2021.
  10. ^ a b c Sinclair, Brendan (December 19, 2019). "Google Stadia acquires Typhoon Studios". GamesIndustry.biz. Archived from the original on January 26, 2021. Retrieved February 2, 2021.
  11. ^ Fogel, Stefanie (December 6, 2018). "Typhoon Studios Reveals First Project 'Journey To The Savage Planet'". Variety. Archived from the original on September 28, 2019. Retrieved January 28, 2019.
  12. ^ Futter, Michael (March 26, 2019). "'Journey to the Savage Planet' Is Irreverent Exploration in Service of Capitalism". Variety. Archived from the original on January 29, 2021. Retrieved March 29, 2026.
  13. ^ Roettgers, Janko (December 19, 2019). "Google Buys Typhoon Studios for Its Stadia Cloud Gaming Service". Variety. Archived from the original on December 5, 2020. Retrieved February 2, 2021.
  14. ^ McAloon, Alissa (December 19, 2019). "Google acquires Typhoon Studios to boost Stadia-exclusive content". Game Developer. Archived from the original on March 29, 2026. Retrieved March 29, 2026.
  15. ^ Partleton, Kayleigh (December 23, 2019). "Google Stadia acquires indie developer Typhoon Studios". Pocket Gamer.biz. Archived from the original on March 29, 2026. Retrieved March 29, 2026.
  16. ^ a b c Regan, Tom (August 21, 2024). "'Google wanted the impossible' – How Revenge of the Savage Planet is giving the AAA industry the finger". Video Games Chronicle. Archived from the original on November 7, 2025. Retrieved March 29, 2026.
  17. ^ a b Peel, Jeremy (August 11, 2021). "How Google Stadia swallowed Typhoon Studios and spat out Raccoon Logic". VG247. Archived from the original on July 8, 2025. Retrieved March 29, 2026.
  18. ^ Wilson, Tony (January 31, 2020). "Top New Video Game Releases On Switch, PS4, Xbox One, And PC This Week — January 26 – February 1, 2020". GameSpot. Archived from the original on October 1, 2020. Retrieved February 2, 2021.
  19. ^ Sheridan, Connor (May 21, 2020). "Journey to the Savage Planet Switch version is out now". GamesRadar+. Archived from the original on May 21, 2020. Retrieved February 2, 2021.
  20. ^ Robinson, Andy (February 27, 2021). "Stadia was working on Savage Planet 2, a multiplayer project and more". Video Games Chronicle. Archived from the original on February 27, 2021. Retrieved March 29, 2026.
  21. ^ Li, Abner (February 1, 2021). "[Update: Claim now] Google adds three Stadia Pro games for February 2021, including Journey to the Savage Planet". 9to5Google. Archived from the original on February 1, 2021. Retrieved February 2, 2021.
  22. ^ Robinson, Andy (February 1, 2021). "Google has closed its Stadia game development teams". Video Games Chronicle. Archived from the original on February 2, 2021. Retrieved February 2, 2021.
  23. ^ a b c d e Kleffmann, Marcel (May 7, 2025). "Revenge of the Savage Planet". GamesMarkt. Archived from the original on January 22, 2026. Retrieved March 29, 2026.
  24. ^ Yin-Poole, Wesley (February 27, 2021). "New reports detail Stadia's demise, cancelled projects and wasted millions". Eurogamer. Archived from the original on August 5, 2025. Retrieved March 29, 2026.
  25. ^ Orr, Jessica (August 21, 2024). "After the nightmare of developing games for Google, Revenge of the Savage Planet rises from the ashes". Eurogamer. Archived from the original on April 28, 2025. Retrieved March 29, 2026.
  26. ^ Phillips, Tom (February 23, 2021). "Stadia struggling to fix Journey to the Savage Planet bug after winding down developer". Eurogamer. Archived from the original on December 30, 2024. Retrieved March 29, 2026.
  27. ^ Beckhelling, Imogen (February 23, 2021). "Journey To The Savage Planet is broken on Stadia, and Google dissolved the developer who could've fixed it". Rock Paper Shotgun. Archived from the original on September 7, 2024. Retrieved March 29, 2026.
  28. ^ a b Batchelor, James (August 11, 2021). "Life after Stadia: Raccoon Logic picks up where Typhoon Studios left off". GamesIndustry.biz. Archived from the original on March 3, 2026. Retrieved March 29, 2026.
  29. ^ Robinson, Andy (August 11, 2021). "Savage Planet studio Typhoon has reformed and kept the IP after Stadia closure". Video Games Chronicle. Archived from the original on August 11, 2021. Retrieved August 11, 2021.
  30. ^ Dring, Christopher (December 20, 2024). "Raccoon Logic: We're doing the last hurrah of the games industry we grew up with". GamesIndustry.biz. Archived from the original on April 5, 2025. Retrieved March 29, 2026.
  31. ^ Cryer, Hirun (August 11, 2021). "Journey to the Savage Planet devs reunite under a newly-founded studio". GamesRadar+. Archived from the original on August 26, 2025. Retrieved March 29, 2026.
  32. ^ Romano, Sal (August 20, 2024). "Revenge of the Savage Planet announced for PS5, Xbox Series, and PC [Update]". Gematsu. Archived from the original on January 23, 2025. Retrieved March 29, 2026.

External links

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