The OpenMW team is proud to announce the release of version 0.35.0! Grab it from our Downloads Page for all operating systems. This release includes over 100 bug fixes and improvements, and brings our "1.0" release much closer. Some notable features include the beginnings of an ess-Importer command line tool to import save games from vanilla Morrowind, proper handling of the Calm effect, and AI fast-forward functionality. Read the full changelog and bask in the glory of the huge amount of work that has gone into this release... Two more things: several OpenMW utilities have been renamed as of this release, including OpenCS being renamed to OpenMW-CS. And we would really appreciate any feedback on the launcher's Data File selection UI. Enjoy!
Known Issues:
Crash when trying to view cell in render view in OpenCS on OSX
Crash when switching from full screen to windowed mode on D3D9
Changelog:
Implemented Calm effect removing combat packages
Implemented first stages of ess-Importer, an importer for vanilla Morrowind save games, this feature is not complete
Implemented previous/next weapon and spell equipping hotkeys
Implemented XYZ rotation keys support
Implemented AI fast-forward
Implemented NPC drowning while knocked out
Implemented setting for exterior cell grid size
Implemented some leveled list script functions
Implemented testing dialog scripts with --script-all
Implemented NPC lookAt controller
Implemented handling initial state of particle system
Implemented a warning when loading a savegame that depends on non-existent content files
Implemented conversion of global map exploration overlay for ess-Importer
Implemented command line option to load a save game
Implemented new display of load order problems in the Data Files tab of the launcher
Fixed some sound effects playing at very loud levels
Fixed transparency issues with some UI elements
Fixed launcher handling of master and plugin selections loaded from openmw.cfg
Fixed water display issue on AMD cards
Fixed a text display issue when highlighting words in dialog
Fixed a launcher crash when a content file is locked
Fixed being able to stand on top of hostile creatures
Fixed creatures climbing on top of the player
Fixed AITravel to more accurately emulate vanilla
Fixed some moon display issues
Fixed place-able items having collision
Fixed AIFollow distance for groups of multiple followers
Fixed some staircase climbing issues in Vivec
Fixed permanent magic effects not being saved in savegames
Fixed crash due to zero-sized particles
Fixed a model scaling issue
Fixed activated enchanted item magic not being saved in savegames
Fixed a crash caused by Ogre shadow handling
Fixed not being able to equip a shield with a two-handed weapon
Fixed an issue with player fall height when stepping down
Fixed an error-handling issue preventing the Sword of Perithia mod from loading
Fixed launcher reseting alterations made to the mod list order
Fixed some issues with NPC idle voices
Fixed vampire corpses standing up when being looted
Fixed spell cost not highlighting on mouseover
Fixed tooltips still showing when menu is toggled off
Fixed rain effect showing while underwater
Fixed extreme framedrop when running into certain corners
Fixed mod "Shrines - Restore Health and Cancel Options" restore health option not working
Fixed animation groups for light and door objects
Fixed slaughterfish not attacking partially submerged enemies
Fixed air movement mechanics
Fixed handling of NPCs with missing hair/head models
Fixed position flicker after an animation ends
Fixed supporting region names in cell dialog filter for mod "Julan Ashlander Companion"
Fixed issues with animated collision shape
Fixed mod "Morrowind Rebirth 2.81" causing Balmora bridges to not have collision
Fixed summons to reset when the spell is recast
Fixed equipment update when unequipping non-related items removing ammunition
Fixed not falling back to the top-level directory when looking for resources
Fixed mod pathgrids not overwriting the existing pathgrid
Fixed a gameplay stopper with the Russian version of the ChaosHeart mod
Fixed the resurrect function to work correctly
Fixed functionality to allow mods to overwrite existing records in the IndexedStore
Fixed an issue with extra bytes to fix an error with the mod "Animated Morrowind - Expanded"
Fixed multi-character comparison operators to allow spaces
Fixed handling deleted references to fix the "Gateway Ghost" quest
Fixed summoning to allow multiple instances of the same creature by using different spells
Fixed pathgrid in the (0, 0) exterior cell not loading
Fixed actor original position not being saved with the wander package
Looks like there may be a file missing from the 0.35 Win64 package. I detected the problem after downloading, installing, and attempting to run the launcher (repeat a second time, because Windows; alas, same results both times). Launcher does not start and pops up a dialog complaining about some sort of ogre-root. I was intrigued, but it was not related to a spirits recipe.
Failed to create the Ogre::Root object
Details:
OGRE Exception(7:InternalErrorException): Could not load dynamic library.
VRenderSystem_Direct3D9.dll.
System Error : The specified module could not be found.
in DynLib::load at B:\Programming\Libraries\Ogre\Source\OgreMain\src\OgreDynLib.cpp (line 109)