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URL: https://glama.ai/mcp/servers/integrations/unreal-engine

⇱ Unreal Engine | Glama


  • Why this server?

    Provides tools for controlling Unreal Engine 5.7, including spawning and editing actors, managing assets and levels, creating Blueprints and materials, capturing screenshots, running headless builds and automation tests, and executing arbitrary editor Python.

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    An MCP server that gives AI agents broad control over Unreal Engine 5.7, enabling actor/asset/level management, Blueprint and material creation, screenshots, automation, and arbitrary editor Python execution.
    Last updated
    35
    MIT
  • Why this server?

    Provides tools to control and interact with an Unreal Engine 5 editor, including spawning actors, managing assets, manipulating materials, authoring Blueprints, controlling the viewport camera, taking screenshots, and executing arbitrary Python scripts in the editor.

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    Enables Claude to control Unreal Engine 5 editor, spawn actors, build materials, author Blueprints, and more, with zero plugin installation.
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    31
    MIT
  • Why this server?

    Provides access to the full Unreal Engine Python API through Python remote execution protocol, allowing AI agents to interact with and manipulate Unreal Engine projects without requiring a custom plugin

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    unreal-mcp
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  • Why this server?

    Provides project-level source and configuration intelligence for Unreal Engine, enabling AI agents to search, read, and understand C++ source, config files, module dependencies, gameplay tags, replication topology, and asset references.

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    Indexes Unreal Engine project C++ source, config files, dependencies, gameplay tags, replication, asset references, and log categories into a SQLite database and exposes tools for AI assistants to query structural and config info.
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    MIT
  • Why this server?

    Provides code search and editing for Unreal Engine C++ codebases using clangd, and log analysis for Unreal Engine editor logs.

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    Token-safe code search for AI agents: queries the language-server index (clangd / Roslyn / tsserver / pyright) instead of grep and returns a token-capped file:line list — ~20x fewer tokens. Symbol-level editing + a grep→index rewrite hook. Local-only, no IDE.
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    MIT
  • Why this server?

    Analyzes game user interfaces built with Unreal Engine against core UX principles.

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    An MCP server for auditing and analyzing user interfaces across 20 platforms based on 30 fundamental UX laws. It provides automated code detection, platform-specific checklists, and comparative analysis to optimize design usability.
    Last updated
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  • Why this server?

    Allows building Unreal Engine projects by using MSBuild to compile Unreal Engine solutions and projects with specified configurations and platforms.

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    Enables building MSBuild projects and solutions by dynamically locating MSBuild and providing customizable build options, with clear error reporting and cross-client compatibility.
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    MIT
  • Why this server?

    Provides tools for controlling Unreal Engine 5.7 from MCP clients, enabling spawning actors, taking screenshots, executing Python code, loading levels, inspecting blueprints, and more via native C++ handlers and a TCP bridge.

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    Drive the Unreal Engine 5.7 editor from any MCP client over a local TCP socket - 105 editor-automation tools (72 native C++ handlers + 33 bridge-side): actors, levels, materials, Blueprints, sequencer, rendering, asset import, editor Python. Native C++ plugin + thin Python bridge, ~50ms round-trips. MIT.
    Last updated
    100
    6
    MIT
  • Why this server?

    Provides tools to control Unreal Engine, including actor management, blueprint access, physics simulation, and viewport screenshots via a C++ plugin.

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    Unifies Roblox Studio, Unity, Unreal Engine, and Blender into a single AI-powered control plane with 78 tools for automated game development.
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    AGPL 3.0