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SafeWaitHandle Class

Definition

Namespace:
Microsoft.Win32.SafeHandles
Assemblies:
mscorlib.dll, System.Runtime.Handles.dll
Assemblies:
netstandard.dll, System.Runtime.dll
Assembly:
System.Runtime.Handles.dll
Assembly:
System.Runtime.dll
Assembly:
mscorlib.dll
Assembly:
netstandard.dll
Source:
SafeWaitHandle.cs
Source:
SafeWaitHandle.cs
Source:
SafeWaitHandle.cs
Source:
SafeWaitHandle.cs
Source:
SafeWaitHandle.cs

Important

Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.

Represents a wrapper class for a wait handle.

public ref class SafeWaitHandle sealed : System::Runtime::InteropServices::SafeHandle
public ref class SafeWaitHandle sealed : Microsoft::Win32::SafeHandles::SafeHandleZeroOrMinusOneIsInvalid
[System.Security.SecurityCritical]
public sealed class SafeWaitHandle : System.Runtime.InteropServices.SafeHandle
public sealed class SafeWaitHandle : Microsoft.Win32.SafeHandles.SafeHandleZeroOrMinusOneIsInvalid
[System.Security.SecurityCritical]
public sealed class SafeWaitHandle : Microsoft.Win32.SafeHandles.SafeHandleZeroOrMinusOneIsInvalid
[<System.Security.SecurityCritical>]
type SafeWaitHandle = class
 inherit SafeHandle
type SafeWaitHandle = class
 inherit SafeHandleZeroOrMinusOneIsInvalid
[<System.Security.SecurityCritical>]
type SafeWaitHandle = class
 inherit SafeHandleZeroOrMinusOneIsInvalid
Public NotInheritable Class SafeWaitHandle
Inherits SafeHandle
Public NotInheritable Class SafeWaitHandle
Inherits SafeHandleZeroOrMinusOneIsInvalid
Inheritance
SafeWaitHandle
Inheritance
Attributes

Examples

The following code example demonstrates how to use interop to create a mutex using the SafeWaitHandle class and the unmanaged CreateMutex function.

using System;
using Microsoft.Win32.SafeHandles;
using System.Runtime.InteropServices;

class SafeHandlesExample
{
 static void Main()
 {
 UnmanagedMutex uMutex = new("YourCompanyName_SafeHandlesExample_MUTEX");

 try
 {
 uMutex.Create();
 Console.WriteLine("Mutex created. Press Enter to release it.");
 Console.ReadLine();
 }
 catch (Exception e)
 {
 Console.WriteLine(e);
 }
 finally
 {
 uMutex.Release();
 Console.WriteLine("Mutex released.");
 }
 }
}

partial class UnmanagedMutex(string Name)
{
 // Use interop to call the CreateMutex function.
 [LibraryImport("kernel32.dll", EntryPoint = "CreateMutexW", StringMarshalling = StringMarshalling.Utf16)]
 private static partial SafeWaitHandle CreateMutex(
 IntPtr lpMutexAttributes,
 [MarshalAs(UnmanagedType.Bool)] bool bInitialOwner,
 string lpName
 );

 // Use interop to call the ReleaseMutex function.
 // For more information about ReleaseMutex,
 // see the unmanaged MSDN reference library.
 [LibraryImport("kernel32.dll")]
 [return: MarshalAs(UnmanagedType.Bool)]
 public static partial bool ReleaseMutex(SafeWaitHandle hMutex);

 private SafeWaitHandle _handleValue = null;
 private readonly IntPtr _mutexAttrValue = IntPtr.Zero;
 private string nameValue = Name;

 public void Create()
 {
 ArgumentException.ThrowIfNullOrEmpty(nameValue);

 _handleValue = CreateMutex(_mutexAttrValue,
 true, nameValue);

 // If the handle is invalid,
 // get the last Win32 error
 // and throw a Win32Exception.
 if (_handleValue.IsInvalid)
 {
 Marshal.ThrowExceptionForHR(Marshal.GetHRForLastWin32Error());
 }
 }

 public SafeWaitHandle Handle
 {
 get
 {
 if (!_handleValue.IsInvalid)
 {
 return _handleValue;
 }
 else
 {
 return null;
 }
 }
 }

 public string Name => nameValue;

 public void Release()
 {
 ReleaseMutex(_handleValue);
 }
}
Imports Microsoft.Win32.SafeHandles
Imports System.Runtime.InteropServices

Class SafeHandlesExample


 Shared Sub Main()
 Dim uMutex As New UnmanagedMutex("YourCompanyName_SafeHandlesExample_MUTEX")

 Try

 uMutex.Create()
 Console.WriteLine("Mutex created. Press Enter to release it.")
 Console.ReadLine()


 Catch e As Exception
 Console.WriteLine(e)
 Finally
 uMutex.Release()
 Console.WriteLine("Mutex Released.")
 End Try

 Console.ReadLine()

 End Sub
End Class


Class UnmanagedMutex



 ' Use interop to call the CreateMutex function.
 ' For more information about CreateMutex,
 ' see the unmanaged MSDN reference library.
 <DllImport("kernel32.dll", CharSet:=CharSet.Unicode)> _
 Shared Function CreateMutex(ByVal lpMutexAttributes As IntPtr, ByVal bInitialOwner As Boolean, ByVal lpName As String) As SafeWaitHandle

 End Function



 ' Use interop to call the ReleaseMutex function.
 ' For more information about ReleaseMutex,
 ' see the unmanaged MSDN reference library.
 <DllImport("kernel32.dll")> _
 Public Shared Function ReleaseMutex(ByVal hMutex As SafeWaitHandle) As Boolean

 End Function



 Private handleValue As SafeWaitHandle = Nothing
 Private mutexAttrValue As IntPtr = IntPtr.Zero
 Private nameValue As String = Nothing


 Public Sub New(ByVal Name As String)
 nameValue = Name

 End Sub



 Public Sub Create()
 If nameValue Is Nothing AndAlso nameValue.Length = 0 Then
 Throw New ArgumentNullException("nameValue")
 End If

 handleValue = CreateMutex(mutexAttrValue, True, nameValue)

 ' If the handle is invalid,
 ' get the last Win32 error 
 ' and throw a Win32Exception.
 If handleValue.IsInvalid Then
 Marshal.ThrowExceptionForHR(Marshal.GetHRForLastWin32Error())
 End If

 End Sub


 Public ReadOnly Property Handle() As SafeWaitHandle
 Get
 ' If the handle is valid,
 ' return it.
 If Not handleValue.IsInvalid Then
 Return handleValue
 Else
 Return Nothing
 End If
 End Get
 End Property


 Public ReadOnly Property Name() As String
 Get
 Return nameValue
 End Get
 End Property



 Public Sub Release()
 ReleaseMutex(handleValue)

 End Sub
End Class

Remarks

The SafeWaitHandle class is used by the System.Threading.WaitHandle class. It is a wrapper for Win32 mutexes and auto and manual reset events.

Important

This type implements the IDisposable interface. When you have finished using the type, you should dispose of it either directly or indirectly. To dispose of the type directly, call its Dispose method in a try/catch block. To dispose of it indirectly, use a language construct such as using (in C#) or Using (in Visual Basic).

Constructors

Name Description
SafeWaitHandle()

Creates a SafeWaitHandle.

SafeWaitHandle(IntPtr, Boolean)

Initializes a new instance of the SafeWaitHandle class.

Fields

Name Description
handle

Specifies the handle to be wrapped.

(Inherited from SafeHandle)

Properties

Name Description
IsClosed

Gets a value indicating whether the handle is closed.

(Inherited from SafeHandle)
IsInvalid

Gets a value that indicates whether the handle is invalid.

IsInvalid

Gets a value that indicates whether the handle is invalid.

(Inherited from SafeHandleZeroOrMinusOneIsInvalid)

Methods

Name Description
Close()

Marks the handle for releasing and freeing resources.

(Inherited from SafeHandle)
DangerousAddRef(Boolean)

Manually increments the reference counter on SafeHandle instances.

(Inherited from SafeHandle)
DangerousGetHandle()

Returns the value of the handle field.

(Inherited from SafeHandle)
DangerousRelease()

Manually decrements the reference counter on a SafeHandle instance.

(Inherited from SafeHandle)
Dispose()

Releases all resources used by the SafeHandle class.

(Inherited from SafeHandle)
Dispose(Boolean)

Releases the unmanaged resources used by the SafeHandle class specifying whether to perform a normal dispose operation.

(Inherited from SafeHandle)
Equals(Object)

Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode()

Serves as the default hash function.

(Inherited from Object)
GetType()

Gets the Type of the current instance.

(Inherited from Object)
MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
ReleaseHandle()

When overridden in a derived class, executes the code required to free the handle.

(Inherited from SafeHandle)
SetHandle(IntPtr)

Sets the handle to the specified pre-existing handle.

(Inherited from SafeHandle)
SetHandleAsInvalid()

Marks a handle as no longer used.

(Inherited from SafeHandle)
ToString()

Returns a string that represents the current object.

(Inherited from Object)

Applies to

See also


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