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GraphicsUnit Enum

Definition

Namespace:
System.Drawing
Assembly:
System.Drawing.Common.dll
Assembly:
System.Drawing.dll
Package:
System.Drawing.Common v11.0.0-preview.5.26302.115
Source:
GraphicsUnit.cs
Source:
GraphicsUnit.cs
Source:
GraphicsUnit.cs
Source:
GraphicsUnit.cs
Source:
GraphicsUnit.cs
Source:
GraphicsUnit.cs
Source:
GraphicsUnit.cs
Source:
GraphicsUnit.cs
Source:
GraphicsUnit.cs

Important

Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.

Specifies the unit of measure for the given data.

public enum class GraphicsUnit
public enum GraphicsUnit
type GraphicsUnit = 
Public Enum GraphicsUnit
Inheritance
GraphicsUnit

Fields

Name Value Description
World 0

Specifies the world coordinate system unit as the unit of measure.

Display 1

Specifies the unit of measure of the display device. Typically pixels for video displays, and 1/100 inch for printers.

Pixel 2

Specifies a device pixel as the unit of measure.

Point 3

Specifies a printer's point (1/72 inch) as the unit of measure.

Inch 4

Specifies the inch as the unit of measure.

Document 5

Specifies the document unit (1/300 inch) as the unit of measure.

Millimeter 6

Specifies the millimeter as the unit of measure.

Examples

The following code example demonstrates how to load a bitmap from an Icon handle, using the GraphicsUnit enumeration, and the use of the Round method to draw the rectangle bounds of a bitmap.

This example is designed to be used with Windows Forms. Create a form that contains a button named Button2. Paste the code into the form and associate this method with the button's Click event.

void Button2_Click( System::Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
 Bitmap^ bitmap1 = Bitmap::FromHicon( SystemIcons::Hand->Handle );
 Graphics^ formGraphics = this->CreateGraphics();
 GraphicsUnit units = GraphicsUnit::Point;
 RectangleF bmpRectangleF = bitmap1->GetBounds( units );
 Rectangle bmpRectangle = Rectangle::Round( bmpRectangleF );
 formGraphics->DrawRectangle( Pens::Blue, bmpRectangle );
 delete formGraphics;
}
private void Button2_Click(System.Object sender, System.EventArgs e)
{

 Bitmap bitmap1 = Bitmap.FromHicon(SystemIcons.Hand.Handle);
 Graphics formGraphics = this.CreateGraphics();
 GraphicsUnit units = GraphicsUnit.Point;

 RectangleF bmpRectangleF = bitmap1.GetBounds(ref units);
 Rectangle bmpRectangle = Rectangle.Round(bmpRectangleF);
 formGraphics.DrawRectangle(Pens.Blue, bmpRectangle);
 formGraphics.Dispose();
}
Private Sub Button2_Click(ByVal sender As System.Object, _
 ByVal e As System.EventArgs) Handles Button2.Click

 Dim bitmap1 As Bitmap = Bitmap.FromHicon(SystemIcons.Hand.Handle)
 Dim formGraphics As Graphics = Me.CreateGraphics()
 Dim units As GraphicsUnit = GraphicsUnit.Point
 Dim bmpRectangleF As RectangleF = bitmap1.GetBounds(units)
 Dim bmpRectangle As Rectangle = Rectangle.Round(bmpRectangleF)
 formGraphics.DrawRectangle(Pens.Blue, bmpRectangle)
 formGraphics.Dispose()
End Sub

Applies to


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