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Handle Struct
Definition
- Namespace:
- System.Reflection.Metadata
- Assembly:
- System.Reflection.Metadata.dll
- Package:
- System.Reflection.Metadata v11.0.0-preview.5.26302.115
- Source:
- Handle.cs
- Source:
- Handle.cs
- Source:
- Handle.cs
- Source:
- Handle.cs
- Source:
- Handle.cs
- Source:
- Handle.cs
- Source:
- Handle.cs
Important
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Represents any metadata entity (such as a type reference, a type definition, a type specification, a method definition, or a custom attribute) or value (a string, blob, guid, or user string).
public value class Handle : IEquatable<System::Reflection::Metadata::Handle>
public struct Handle : IEquatable<System.Reflection.Metadata.Handle>
public readonly struct Handle : IEquatable<System.Reflection.Metadata.Handle>
type Handle = struct
Public Structure Handle
Implements IEquatable(Of Handle)
- Inheritance
- Implements
Remarks
Use Handle to store multiple kinds of handles.
Fields
| Name | Description |
|---|---|
| AssemblyDefinition | |
| ModuleDefinition | |
Properties
| Name | Description |
|---|---|
| IsNil | |
| Kind | |
Methods
| Name | Description |
|---|---|
| Equals(Handle) |
Indicates whether the current object is equal to another object of the same type. |
| Equals(Object) | |
| GetHashCode() | |
Operators
| Name | Description |
|---|---|
| Equality(Handle, Handle) | |
| Inequality(Handle, Handle) | |
Applies to
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