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ICommunicationObject Interface

Definition

Namespace:
System.ServiceModel
Assemblies:
System.ServiceModel.dll, System.ServiceModel.Primitives.dll
Assembly:
System.ServiceModel.Primitives.dll
Assembly:
System.ServiceModel.dll
Package:
System.ServiceModel.Primitives v10.0.652802
Source:
ICommunicationObject.cs
Source:
ICommunicationObject.cs
Source:
ICommunicationObject.cs

Important

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Defines the contract for the basic state machine for all communication-oriented objects in the system, including channels, the channel managers, factories, listeners, and dispatchers, and service hosts.

public interface class ICommunicationObject
public interface ICommunicationObject
type ICommunicationObject = interface
Public Interface ICommunicationObject
Derived

Remarks

The ICommunicationObject interface defines:

Properties

Name Description
State

Gets the current state of the communication-oriented object.

Methods

Name Description
Abort()

Causes a communication object to transition immediately from its current state into the closed state.

BeginClose(AsyncCallback, Object)

Begins an asynchronous operation to close a communication object.

BeginClose(TimeSpan, AsyncCallback, Object)

Begins an asynchronous operation to close a communication object with a specified timeout.

BeginOpen(AsyncCallback, Object)

Begins an asynchronous operation to open a communication object.

BeginOpen(TimeSpan, AsyncCallback, Object)

Begins an asynchronous operation to open a communication object within a specified interval of time.

Close()

Causes a communication object to transition from its current state into the closed state.

Close(TimeSpan)

Causes a communication object to transition from its current state into the closed state.

EndClose(IAsyncResult)

Completes an asynchronous operation to close a communication object.

EndOpen(IAsyncResult)

Completes an asynchronous operation to open a communication object.

Open()

Causes a communication object to transition from the created state into the opened state.

Open(TimeSpan)

Causes a communication object to transition from the created state into the opened state within a specified interval of time.

Events

Name Description
Closed

Occurs when the communication object completes its transition from the closing state into the closed state.

Closing

Occurs when the communication object first enters the closing state.

Faulted

Occurs when the communication object first enters the faulted state.

Opened

Occurs when the communication object completes its transition from the opening state into the opened state.

Opening

Occurs when the communication object first enters the opening state.

Applies to


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