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CountdownEvent Class

Definition

Namespace:
System.Threading
Assemblies:
mscorlib.dll, System.Threading.dll
Assemblies:
netstandard.dll, System.Threading.dll
Assembly:
System.Threading.dll
Assembly:
mscorlib.dll
Assembly:
netstandard.dll
Source:
CountdownEvent.cs
Source:
CountdownEvent.cs
Source:
CountdownEvent.cs
Source:
CountdownEvent.cs
Source:
CountdownEvent.cs

Important

Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.

Represents a synchronization primitive that is signaled when its count reaches zero.

public ref class CountdownEvent : IDisposable
public class CountdownEvent : IDisposable
[System.Runtime.InteropServices.ComVisible(false)]
public class CountdownEvent : IDisposable
type CountdownEvent = class
 interface IDisposable
[<System.Runtime.InteropServices.ComVisible(false)>]
type CountdownEvent = class
 interface IDisposable
Public Class CountdownEvent
Implements IDisposable
Inheritance
CountdownEvent
Attributes
Implements

Examples

The following example shows how to use a CountdownEvent:

using System;
using System.Collections.Concurrent;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;

class Example
{
 static async Task Main()
 {
 // Initialize a queue and a CountdownEvent
 ConcurrentQueue<int> queue = new ConcurrentQueue<int>(Enumerable.Range(0, 10000));
 CountdownEvent cde = new CountdownEvent(10000); // initial count = 10000

 // This is the logic for all queue consumers
 Action consumer = () =>
 {
 int local;
 // decrement CDE count once for each element consumed from queue
 while (queue.TryDequeue(out local)) cde.Signal();
 };

 // Now empty the queue with a couple of asynchronous tasks
 Task t1 = Task.Factory.StartNew(consumer);
 Task t2 = Task.Factory.StartNew(consumer);

 // And wait for queue to empty by waiting on cde
 cde.Wait(); // will return when cde count reaches 0

 Console.WriteLine("Done emptying queue. InitialCount={0}, CurrentCount={1}, IsSet={2}",
 cde.InitialCount, cde.CurrentCount, cde.IsSet);

 // Proper form is to wait for the tasks to complete, even if you know that their work
 // is done already.
 await Task.WhenAll(t1, t2);

 // Resetting will cause the CountdownEvent to un-set, and resets InitialCount/CurrentCount
 // to the specified value
 cde.Reset(10);

 // AddCount will affect the CurrentCount, but not the InitialCount
 cde.AddCount(2);

 Console.WriteLine("After Reset(10), AddCount(2): InitialCount={0}, CurrentCount={1}, IsSet={2}",
 cde.InitialCount, cde.CurrentCount, cde.IsSet);

 // Now try waiting with cancellation
 CancellationTokenSource cts = new CancellationTokenSource();
 cts.Cancel(); // cancels the CancellationTokenSource
 try
 {
 cde.Wait(cts.Token);
 }
 catch (OperationCanceledException)
 {
 Console.WriteLine("cde.Wait(preCanceledToken) threw OCE, as expected");
 }
 finally
 {
 cts.Dispose();
 }
 // It's good to release a CountdownEvent when you're done with it.
 cde.Dispose();
 }
}
// The example displays the following output:
// Done emptying queue. InitialCount=10000, CurrentCount=0, IsSet=True
// After Reset(10), AddCount(2): InitialCount=10, CurrentCount=12, IsSet=False
// cde.Wait(preCanceledToken) threw OCE, as expected
Imports System.Collections.Concurrent
Imports System.Linq
Imports System.Threading
Imports System.Threading.Tasks

Module Example
 Sub Main()
 ' Initialize a queue and a CountdownEvent
 Dim queue As New ConcurrentQueue(Of Integer)(Enumerable.Range(0, 10000))
 Dim cde As New CountdownEvent(10000)
 ' initial count = 10000
 ' This is the logic for all queue consumers
 Dim consumer As Action =
 Sub()
 Dim local As Integer
 ' decrement CDE count once for each element consumed from queue
 While queue.TryDequeue(local)
 cde.Signal()
 End While
 End Sub

 ' Now empty the queue with a couple of asynchronous tasks
 Dim t1 As Task = Task.Factory.StartNew(consumer)
 Dim t2 As Task = Task.Factory.StartNew(consumer)

 ' And wait for queue to empty by waiting on cde
 cde.Wait()
 ' will return when cde count reaches 0
 Console.WriteLine("Done emptying queue. InitialCount={0}, CurrentCount={1}, IsSet={2}", cde.InitialCount, cde.CurrentCount, cde.IsSet)

 ' Proper form is to wait for the tasks to complete, even if you know that their work
 ' is done already.
 Task.WaitAll(t1, t2)

 ' Resetting will cause the CountdownEvent to un-set, and resets InitialCount/CurrentCount
 ' to the specified value
 cde.Reset(10)

 ' AddCount will affect the CurrentCount, but not the InitialCount
 cde.AddCount(2)

 Console.WriteLine("After Reset(10), AddCount(2): InitialCount={0}, CurrentCount={1}, IsSet={2}", cde.InitialCount, cde.CurrentCount, cde.IsSet)

 ' Now try waiting with cancellation
 Dim cts As New CancellationTokenSource()
 cts.Cancel()
 ' cancels the CancellationTokenSource
 Try
 cde.Wait(cts.Token)
 Catch generatedExceptionName As OperationCanceledException
 Console.WriteLine("cde.Wait(preCanceledToken) threw OCE, as expected")
 Finally
 cts.Dispose()
 End Try

 ' It's good to release a CountdownEvent when you're done with it.
 cde.Dispose()
 End Sub
End Module
' The example displays the following output:
' Done emptying queue. InitialCount=10000, CurrentCount=0, IsSet=True
' After Reset(10), AddCount(2): InitialCount=10, CurrentCount=12, IsSet=False
' cde.Wait(preCanceledToken) threw OCE, as expected

Constructors

Name Description
CountdownEvent(Int32)

Initializes a new instance of CountdownEvent class with the specified count.

Properties

Name Description
CurrentCount

Gets the number of remaining signals required to set the event.

InitialCount

Gets the numbers of signals initially required to set the event.

IsSet

Indicates whether the CountdownEvent object's current count has reached zero.

WaitHandle

Gets a WaitHandle that is used to wait for the event to be set.

Methods

Name Description
AddCount()

Increments the CountdownEvent's current count by one.

AddCount(Int32)

Increments the CountdownEvent's current count by a specified value.

Dispose()

Releases all resources used by the current instance of the CountdownEvent class.

Dispose(Boolean)

Releases the unmanaged resources used by the CountdownEvent, and optionally releases the managed resources.

Equals(Object)

Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode()

Serves as the default hash function.

(Inherited from Object)
GetType()

Gets the Type of the current instance.

(Inherited from Object)
MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
Reset()

Resets the CurrentCount to the value of InitialCount.

Reset(Int32)

Resets the InitialCount property to a specified value.

Signal()

Registers a signal with the CountdownEvent, decrementing the value of CurrentCount.

Signal(Int32)

Registers multiple signals with the CountdownEvent, decrementing the value of CurrentCount by the specified amount.

ToString()

Returns a string that represents the current object.

(Inherited from Object)
TryAddCount()

Attempts to increment CurrentCount by one.

TryAddCount(Int32)

Attempts to increment CurrentCount by a specified value.

Wait()

Blocks the current thread until the CountdownEvent is set.

Wait(CancellationToken)

Blocks the current thread until the CountdownEvent is set, while observing a CancellationToken.

Wait(Int32, CancellationToken)

Blocks the current thread until the CountdownEvent is set, using a 32-bit signed integer to measure the timeout, while observing a CancellationToken.

Wait(Int32)

Blocks the current thread until the CountdownEvent is set, using a 32-bit signed integer to measure the timeout.

Wait(TimeSpan, CancellationToken)

Blocks the current thread until the CountdownEvent is set, using a TimeSpan to measure the timeout, while observing a CancellationToken.

Wait(TimeSpan)

Blocks the current thread until the CountdownEvent is set, using a TimeSpan to measure the timeout.

Applies to

Thread Safety

All public and protected members of CountdownEvent are thread-safe and may be used concurrently from multiple threads, with the exception of Dispose(), which must only be used when all other operations on the CountdownEvent have completed, and Reset(), which should only be used when no other threads are accessing the event.

See also


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