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IKeyboardInputSink.TranslateChar(MSG, ModifierKeys) Method

Definition

Namespace:
System.Windows.Interop
Assembly:
WindowsBase.dll

Important

Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.

Processes WM_CHAR, WM_SYSCHAR, WM_DEADCHAR, and WM_SYSDEADCHAR input messages before OnMnemonic(MSG, ModifierKeys) is called.

public:
 bool TranslateChar(System::Windows::Interop::MSG % msg, System::Windows::Input::ModifierKeys modifiers);
[System.Security.SecurityCritical]
public bool TranslateChar(ref System.Windows.Interop.MSG msg, System.Windows.Input.ModifierKeys modifiers);
public bool TranslateChar(ref System.Windows.Interop.MSG msg, System.Windows.Input.ModifierKeys modifiers);
[<System.Security.SecurityCritical>]
abstract member TranslateChar : MSG * System.Windows.Input.ModifierKeys -> bool
abstract member TranslateChar : MSG * System.Windows.Input.ModifierKeys -> bool
Public Function TranslateChar (ByRef msg As MSG, modifiers As ModifierKeys) As Boolean

Parameters

msg
MSG

The message and associated data. Do not modify this structure. It is passed by reference for performance reasons only.

modifiers
ModifierKeys

Modifier keys.

Returns

true if the message was processed and OnMnemonic(MSG, ModifierKeys) should not be called; otherwise, false.

Attributes

Remarks

If you implement this method to return true, the input architecture will not call OnMnemonic for that key message.

Applies to


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