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Minecraft Bedrock 1.21.70 Update Notes for Creators

Minecraft Bedrock has been updated to 1.21.70 and there are a number of changes of note for creators. The following features do not require experimental toggles.

Video version of this article from the Minecraft Creator Channel

Editor

Editor v0.9 The Realms Update

Editor is now available on stable builds and is accessible via the Minecraft Launcher on Windows PC.

Editor v0.9 added a number of new capabilities including:

  • Realms integration
  • Grid Repeat
  • Updated Structure Management
  • Updated Extrude Visualization

Get started with Editor!

Platform

Blocks

Entities

Camera

  • Aim Assist - Functionality to target blocks, entities, custom tinting, and custom colors per player no longer behind an experimental toggle.
  • 3rd person presets & improvements- The second preset is no longer experimental.

World Generation

  • Structure loading - It is now possible for structures to load in unloaded chunks.
  • /place structure with entity - Entity placement works with place structure command.

What's Next

Looking ahead, here's what you can expect coming in future releases.

What's Next for World Gen

  • Jigsaw Block - All of the functionality currently available in experimental is coming to stable in the upcoming releases.
  • /place feature - A command that allows placing of features.
  • Improved Spawn rules - Allowing for customized mob spawning in biomes and structures.

What's Next for Camera

  • Over-the-shoulder style orbit preset
  • Camera-relative player control schemes

What's Next for Blocks

  • Data-Driven biome tinting - Supports block textures per biome.
  • destruction_particles - This represents the particles used when the Block is destroyed
  • Isotropic textures - Allows for random rotation of textures (e.g. vanilla dirt).
  • Destruction particle - Set a texture that appears when block is broken.
  • particle intensity - When breaking a block, defines the quantity of particles that appear.
  • Textures – UV locking - This will make it so there is no longer a need to define new geo every time a texture is rotated.
  • Loot & destroy API - Allow reading loot tables through scripting. Apply different loot tables through scripting when destroying entity or block.
  • Culling rules - A subset of culling rules will be delivered to support behaviors such as how leaves appear when configured in a tree with neighbor rules.

What's Next for Script API, Molang and Commands

  • server-ui - Improvements to sever-ui forms allowing for more formatting options.
  • Scripting 2.0 changes - See Scripting 2.0 Overview for more information.
  • Custom Commands - Similar to block and item custom components, this will allow creation of custom slash commands via script.
  • Custom Components V2 - Allowing block and item custom components to pass parameters specifying properties via script.

For more information on what's next, follow our Beta/Preview Changelogs.


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