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IDirectManipulationUpdateHandler interface (directmanipulation.h)
Defines methods for handling manipulation update events.
Note When implementing a Direct Manipulation object, ensure that the IUnknown implementation supports multithreading through thread-safe reference counting. For more information, see InterlockedIncrement and InterlockedDecrement.
Inheritance
The IDirectManipulationUpdateHandler interface inherits from the IUnknown interface. IDirectManipulationUpdateHandler also has these types of members:
Methods
The IDirectManipulationUpdateHandler interface has these methods.
| IDirectManipulationUpdateHandler::Update Notifies the compositor when to update inertia animation. |
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 [desktop apps only] |
| Minimum supported server | Windows Server 2012 [desktop apps only] |
| Target Platform | Windows |
| Header | directmanipulation.h |
See also
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