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FrameInputNodeQuantumStartedEventArgs Class

Definition

Namespace:
Windows.Media.Audio

Important

Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.

Provides data for the AudioFrameInputNode.QuantumStarted event. This event is raised when the audio graph containing the audio frame input node is ready to begin processing a new quantum of data.

public ref class FrameInputNodeQuantumStartedEventArgs sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class FrameInputNodeQuantumStartedEventArgs final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class FrameInputNodeQuantumStartedEventArgs
Public NotInheritable Class FrameInputNodeQuantumStartedEventArgs
Inheritance
Object Platform::Object IInspectable FrameInputNodeQuantumStartedEventArgs
Attributes

Windows requirements

Requirements Description
Device family
Windows 10 (introduced in 10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v1.0)

Remarks

Get an instance of this class by handling the AudioFrameInputNode.QuantumStarted event.

Properties

Name Description
RequiredSamples

Gets the number of samples that the audio graph requires to fill the quantum with data.

Applies to


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