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Direct3D11CaptureFrame Class
Definition
- Namespace:
- Windows.Graphics.Capture
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
A frame captured by the application.
public ref class Direct3D11CaptureFrame sealed : IClosable
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 393216)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class Direct3D11CaptureFrame final : IClosable
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 393216)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class Direct3D11CaptureFrame final : IClosable
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 393216)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class Direct3D11CaptureFrame : System.IDisposable
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 393216)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class Direct3D11CaptureFrame : System.IDisposable
Public NotInheritable Class Direct3D11CaptureFrame
Implements IDisposable
- Inheritance
- Attributes
- Implements
Windows requirements
| Requirements | Description |
|---|---|
| Device family |
Windows 10, version 1803 (introduced in 10.0.17134.0)
|
| API contract |
Windows.Foundation.UniversalApiContract (introduced in v6.0)
|
Properties
| Name | Description |
|---|---|
| ConfigurationIteration | |
| ContentSize |
The content size at the time the frame was rendered. |
| DirtyRegionMode | |
| DirtyRegions | |
| Surface |
The Direct3D surface on which the frame was drawn. |
| SystemRelativeTime |
The QPC (Query Performance Counter) time at which the compositor rendered the frame. |
Methods
| Name | Description |
|---|---|
| Close() |
Releases the captured frame from memory. |
| Dispose() |
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
Applies to
See also
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