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SignalHandler Delegate
Definition
- Namespace:
- Windows.System.Threading.Core
Important
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Represents a method that is called when a signal notifier's attached event or semaphore is signaled, or when the optional timeout value has elapsed (whichever comes first).
public delegate void SignalHandler(SignalNotifier ^ signalNotifier, bool timedOut);
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.Guid(2453422126, 18209, 17422, 157, 218, 85, 182, 242, 224, 119, 16)]
class SignalHandler : MulticastDelegate
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.Guid(2453422126, 18209, 17422, 157, 218, 85, 182, 242, 224, 119, 16)]
public delegate void SignalHandler(SignalNotifier signalNotifier, bool timedOut);
Public Delegate Sub SignalHandler(signalNotifier As SignalNotifier, timedOut As Boolean)
Parameters
- signalNotifier
- SignalNotifier
Represents the signal notifier that called the delegate.
- timedOut
-
Boolean
bool
Indicates whether timeout value elapsed before calling the delegate.
- Attributes
Windows requirements
| Requirements | Description |
|---|---|
| Device family |
Windows 10 (introduced in 10.0.10240.0)
|
| API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Applies to
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