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D3D12DDIARG_EVICT structure (d3d12umddi.h)

Arguments used in the PFND3D12DDI_EVICT2 callback function to instruct the OS to decrement the residency reference count.

Syntax

typedef struct D3D12DDIARG_EVICT {
 UINT NumObjects;
 const D3D12DDI_HANDLE_AND_TYPE *pObjects;
#if ...
 D3DDDI_EVICT_FLAGS Flags;
#else
 union {
 struct {
 UINT EvictOnlyIfNecessary : 1;
 };
 UINT Value;
 } Flags;
#endif
} D3D12DDIARG_EVICT;

Members

NumObjects

The number of objects to evict.

pObjects

Pointer to an array of objects.

Flags

Flags.

Flags.EvictOnlyIfNecessary

Flags.Value

Requirements

Requirement Value
Header d3d12umddi.h

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