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D3D10_TEX1D_DSV structure (d3d10.h)

Specifies the subresource from a 1D texture that is accessible to a depth-stencil view.

Syntax

typedef struct D3D10_TEX1D_DSV {
 UINT MipSlice;
} D3D10_TEX1D_DSV;

Members

MipSlice

Type: UINT

The index of the first mipmap level to use (see mip slice).

Remarks

This structure is one member of a depth-stencil-view description (see D3D10_DEPTH_STENCIL_VIEW_DESC).

Requirements

Requirement Value
Header d3d10.h

See also

Resource Structures


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