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D3D10_TEX2DMS_ARRAY_SRV structure (d3d10.h)

Specifies the subresource(s) from an array of multisampled 2D textures to use in a shader-resource view.

Syntax

typedef struct D3D10_TEX2DMS_ARRAY_SRV {
 UINT FirstArraySlice;
 UINT ArraySize;
} D3D10_TEX2DMS_ARRAY_SRV;

Members

FirstArraySlice

Type: UINT

The index of the first texture to use in an array of textures (see array slice)

ArraySize

Type: UINT

Number of textures to use.

Remarks

This structure is one member of a shader-resource-view description (see D3D10_SHADER_RESOURCE_VIEW_DESC).

Requirements

Requirement Value
Header d3d10.h

See also

Resource Structures


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