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D3D10_TEX2DMS_DSV structure (d3d10.h)

Specifies the subresource from a multisampled 2D texture that is accessible to a depth-stencil view.

Syntax

typedef struct D3D10_TEX2DMS_DSV {
 UINT UnusedField_NothingToDefine;
} D3D10_TEX2DMS_DSV;

Members

UnusedField_NothingToDefine

Type: UINT

Unused.

Remarks

Since a multisampled 2D texture contains a single subtexture, there is nothing to specify; this unused member is included so that this structure will compile in C.

Requirements

Requirement Value
Header d3d10.h

See also

Resource Structures


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