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D3D11_TEX2DMS_ARRAY_DSV structure (d3d11.h)
Specifies the subresources from an array of multisampled 2D textures for a depth-stencil view.
Syntax
typedef struct D3D11_TEX2DMS_ARRAY_DSV {
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX2DMS_ARRAY_DSV;
Members
FirstArraySlice
Type: UINT
The index of the first texture to use in an array of textures.
ArraySize
Type: UINT
Number of textures to use.
Remarks
This structure is one member of a depth-stencil-view description (see D3D11_DEPTH_STENCIL_VIEW_DESC).
Requirements
| Requirement | Value |
|---|---|
| Header | d3d11.h |
See also
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