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D3D11_TEX3D_UAV structure (d3d11.h)

Describes a unordered-access 3D texture resource.

Syntax

typedef struct D3D11_TEX3D_UAV {
 UINT MipSlice;
 UINT FirstWSlice;
 UINT WSize;
} D3D11_TEX3D_UAV;

Members

MipSlice

Type: UINT

The mipmap slice index.

FirstWSlice

Type: UINT

The zero-based index of the first depth slice to be accessed.

WSize

Type: UINT

The number of depth slices.

Remarks

This structure is used by a D3D11_UNORDERED_ACCESS_VIEW_DESC.

Requirements

Requirement Value
Header d3d11.h

See also

Resource Structures


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