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ID3D11Debug::SetPresentPerRenderOpDelay method (d3d11sdklayers.h)
Set the number of milliseconds to sleep after IDXGISwapChain::Present is called.
Syntax
HRESULT SetPresentPerRenderOpDelay(
UINT Milliseconds
);
Parameters
Milliseconds
Type: UINT
Number of milliseconds to sleep after Present is called.
Return value
Type: HRESULT
This method returns one of the following Direct3D 11 Return Codes.
Remarks
Note If you call this API in a Session 0 process, it returns DXGI_ERROR_NOT_CURRENTLY_AVAILABLE.
The application will only sleep if D3D11_DEBUG_FEATURE_PRESENT_PER_RENDER_OP is a set in the feature mask. If that flag is not set the number of milliseconds is set but ignored and the application does not sleep. 10ms is used as a default value if this method is never called.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d11sdklayers.h |
| Library | D3D11.lib |
See also
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