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ID3D11RefDefaultTrackingOptions::SetTrackingOptions method (d3d11sdklayers.h)
Sets graphics processing unit (GPU) debug reference default tracking options for specific resource types.
Syntax
HRESULT SetTrackingOptions(
UINT ResourceTypeFlags,
UINT Options
);
Parameters
ResourceTypeFlags
A D3D11_SHADER_TRACKING_RESOURCE_TYPE-typed value that specifies the type of resource to track.
Options
A combination of D3D11_SHADER_TRACKING_OPTIONS-typed flags that are combined by using a bitwise OR operation. The resulting value identifies tracking options. If a flag is present, the tracking option that the flag represents is set to "on"; otherwise the tracking option is set to "off."
Return value
This method returns one of the Direct3D 11 return codes.
Remarks
This API requires the Windows Software Development Kit (SDK) for Windows 8.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2012 [desktop apps | UWP apps] |
| Target Platform | Windows |
| Header | d3d11sdklayers.h |
| Library | D3DCompiler.lib |
See also
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