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D3D11_TEX2D_RTV1 structure (d3d11_3.h)
Describes the subresource from a 2D texture to use in a render-target view.
Syntax
typedef struct D3D11_TEX2D_RTV1 {
UINT MipSlice;
UINT PlaneSlice;
} D3D11_TEX2D_RTV1;
Members
MipSlice
The index of the mipmap level to use mip slice.
PlaneSlice
The index (plane slice number) of the plane to use in the texture.
Requirements
| Requirement | Value |
|---|---|
| Header | d3d11_3.h |
See also
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