Note
Access to this page requires authorization. You can try signing in or .
Access to this page requires authorization. You can try .
APOInitSystemEffects structure (audioenginebaseapo.h)
The APOInitSystemEffects structure gets passed to the system effects APO for
initialization.
Syntax
typedef struct APOInitSystemEffects {
APOInitBaseStruct APOInit;
IPropertyStore *pAPOEndpointProperties;
IPropertyStore *pAPOSystemEffectsProperties;
void *pReserved;
IMMDeviceCollection *pDeviceCollection;
} APOInitSystemEffects;
Members
APOInit
An APOInitBaseStruct structure.
pAPOEndpointProperties
A pointer to an IPropertyStore object.
pAPOSystemEffectsProperties
A pointer to an IPropertyStore object.
pReserved
Reserved for future use.
pDeviceCollection
A pointer to an IMMDeviceCollection object.
Requirements
| Requirement | Value |
|---|---|
| Header | audioenginebaseapo.h |
See also
Feedback
Was this page helpful?
