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ID3D10Device::IAGetPrimitiveTopology method (d3d10.h)

Get information about the primitive type, and data order that describes input data for the input assembler stage.

Syntax

void IAGetPrimitiveTopology(
 [out] D3D10_PRIMITIVE_TOPOLOGY *pTopology
);

Parameters

[out] pTopology

Type: D3D10_PRIMITIVE_TOPOLOGY*

A pointer to the type of primitive, and ordering of the primitive data (see D3D10_PRIMITIVE_TOPOLOGY).

Return value

None

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10Device Interface


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