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ID3D10Device::OMGetDepthStencilState method (d3d10.h)

Gets the depth-stencil state of the output-merger stage.

Syntax

void OMGetDepthStencilState(
 [out] ID3D10DepthStencilState **ppDepthStencilState,
 [out] UINT *pStencilRef
);

Parameters

[out] ppDepthStencilState

Type: ID3D10DepthStencilState**

Address of a pointer to a depth-stencil state interface (see ID3D10DepthStencilState) to be filled with information from the device.

[out] pStencilRef

Type: UINT*

Pointer to the stencil reference value used in the depth-stencil test.

Return value

None

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10Device Interface


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