Note

Access to this page requires authorization. You can try signing in or .

Access to this page requires authorization. You can try .

ID3D10Device::OMGetRenderTargets method (d3d10.h)

Get pointers to the render targets and the depth-stencil buffer that are available to the output-merger stage.

Syntax

void OMGetRenderTargets(
 [in] UINT NumViews,
 [out] ID3D10RenderTargetView **ppRenderTargetViews,
 [out] ID3D10DepthStencilView **ppDepthStencilView
);

Parameters

[in] NumViews

Type: UINT

Number of render targets to retrieve.

[out] ppRenderTargetViews

Type: ID3D10RenderTargetView**

Pointer to an array of render targets views (see ID3D10RenderTargetView) to be filled with the render targets from the device. Specify NULL for this parameter when retrieval of a render target is not needed.

[out] ppDepthStencilView

Type: ID3D10DepthStencilView**

Pointer to a depth-stencil view (see ID3D10DepthStencilView) to be filled with the depth-stencil information from the device. Specify NULL for this parameter when retrieval of the depth-stencil view is not needed.

Return value

None

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10Device Interface


Feedback

Was this page helpful?

Additional resources