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D3D10_BOX structure (d3d10.h)

Defines a 3D box.

Syntax

typedef struct D3D10_BOX {
 UINT left;
 UINT top;
 UINT front;
 UINT right;
 UINT bottom;
 UINT back;
} D3D10_BOX;

Members

left

Type: UINT

The x position of the left hand side of the box.

top

Type: UINT

The y position of the top of the box.

front

Type: UINT

The z position of the front of the box.

right

Type: UINT

The x position of the right hand side of the box.

bottom

Type: UINT

The y position of the bottom of the box.

back

Type: UINT

The z position of the back of the box.

Remarks

The following diagram shows a 3D box, where the origin is the left, front, top corner.

👁 Diagram of a 3D box, where the origin is the left, front, top corner

Requirements

Requirement Value
Header d3d10.h

See also

Core Structures


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