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D3D10_TEX2D_SRV structure (d3d10.h)

Specifies the subresource from a 2D texture to use in a shader-resource view.

Syntax

typedef struct D3D10_TEX2D_SRV {
 UINT MostDetailedMip;
 UINT MipLevels;
} D3D10_TEX2D_SRV;

Members

MostDetailedMip

Type: UINT

Index of the most detailed mipmap level to use; this number is between 0 and MipLevels -1.

MipLevels

Type: UINT

Number of mipmap levels to use.

Remarks

This structure is one member of a shader-resource-view description (see D3D10_SHADER_RESOURCE_VIEW_DESC).

Requirements

Requirement Value
Header d3d10.h

See also

Resource Structures


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