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ID3D10EffectPass::ComputeStateBlockMask method (d3d10effect.h)
Generate a mask for allowing/preventing state changes.
Syntax
HRESULT ComputeStateBlockMask(
[in] D3D10_STATE_BLOCK_MASK *pStateBlockMask
);
Parameters
[in] pStateBlockMask
Type: D3D10_STATE_BLOCK_MASK*
A pointer to a state-block mask (see D3D10_STATE_BLOCK_MASK).
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d10effect.h |
See also
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