Note
Access to this page requires authorization. You can try signing in or .
Access to this page requires authorization. You can try .
ID3D10EffectVariable::IsValid method (d3d10effect.h)
Compare the data type with the data stored.
Syntax
BOOL IsValid();
Return value
Type: BOOL
TRUE if the syntax is valid; otherwise FALSE.
Remarks
This method checks that the data type matches the data stored after casting one interface to another (using any of the As methods).
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d10effect.h |
See also
Feedback
Was this page helpful?
