Note

Access to this page requires authorization. You can try signing in or .

Access to this page requires authorization. You can try .

ID3D10ShaderReflection::GetResourceBindingDesc method (d3d10shader.h)

Get a description of the resources bound to a shader.

Syntax

HRESULT GetResourceBindingDesc(
 [in] UINT ResourceIndex,
 [in] D3D10_SHADER_INPUT_BIND_DESC *pDesc
);

Parameters

[in] ResourceIndex

Type: UINT

A zero-based resource index.

[in] pDesc

Type: D3D10_SHADER_INPUT_BIND_DESC*

A pointer to an input-binding description. See D3D10_SHADER_INPUT_BIND_DESC.

Return value

Type: HRESULT

Returns one of the following Direct3D 10 Return Codes.

Remarks

A shader consists of executable code (the compiled HLSL functions) and a set of resources that supply the shader with input data. This API gets a list of the resources that are bound as inputs to the shader.

Requirements

Requirement Value
Target Platform Windows
Header d3d10shader.h

See also

ID3D10ShaderReflection Interface


Feedback

Was this page helpful?

Additional resources