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D3D11_DSV_FLAG enumeration (d3d11.h)

Depth-stencil view options.

Syntax

typedef enum D3D11_DSV_FLAG {
 D3D11_DSV_READ_ONLY_DEPTH = 0x1L,
 D3D11_DSV_READ_ONLY_STENCIL = 0x2L
} ;

Constants

 
D3D11_DSV_READ_ONLY_DEPTH
Value: 0x1L
Indicates that depth values are read only.
D3D11_DSV_READ_ONLY_STENCIL
Value: 0x2L
Indicates that stencil values are read only.

Remarks

This enumeration is used by D3D11_DEPTH_STENCIL_VIEW_DESC.

Limiting a depth-stencil buffer to read-only access allows more than one depth-stencil view to be bound to the pipeline simultaneously, since it is not possible to have a read/write conflicts between separate views.

Requirements

Requirement Value
Header d3d11.h

See also

Resource Enumerations


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