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ID3D11Device::GetExceptionMode method (d3d11.h)
Get the exception-mode flags.
Syntax
UINT GetExceptionMode();
Return value
Type: UINT
A value that contains one or more exception flags; each flag specifies a condition which will cause an exception to be raised. The flags are listed in D3D11_RAISE_FLAG. A default value of 0 means there are no flags.
Remarks
An exception-mode flag is used to elevate an error condition to a non-continuable exception.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d11.h |
| Library | D3D11.lib |
See also
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