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ID3D11DeviceContext::IAGetPrimitiveTopology method (d3d11.h)
Get information about the primitive type, and data order that describes input data for the input assembler stage.
Syntax
void IAGetPrimitiveTopology(
[out] D3D11_PRIMITIVE_TOPOLOGY *pTopology
);
Parameters
[out] pTopology
Type: D3D11_PRIMITIVE_TOPOLOGY*
A pointer to the type of primitive, and ordering of the primitive data (see D3D11_PRIMITIVE_TOPOLOGY).
Return value
None
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d11.h |
| Library | D3D11.lib |
See also
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