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ID3D11DeviceContext::OMGetRenderTargets method (d3d11.h)

Get pointers to the resources bound to the output-merger stage.

Syntax

void OMGetRenderTargets(
 [in] UINT NumViews,
 [out, optional] ID3D11RenderTargetView **ppRenderTargetViews,
 [out, optional] ID3D11DepthStencilView **ppDepthStencilView
);

Parameters

[in] NumViews

Type: UINT

Number of render targets to retrieve.

[out, optional] ppRenderTargetViews

Type: ID3D11RenderTargetView**

Pointer to an array of ID3D11RenderTargetViews which represent render target views. Specify NULL for this parameter when retrieval of a render target is not needed.

[out, optional] ppDepthStencilView

Type: ID3D11DepthStencilView**

Pointer to a ID3D11DepthStencilView, which represents a depth-stencil view. Specify NULL for this parameter when retrieval of the depth-stencil view is not needed.

Return value

None

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Requirement Value
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11DeviceContext


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