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ID3D11DeviceContext::OMGetRenderTargets method (d3d11.h)
Get pointers to the resources bound to the output-merger stage.
Syntax
void OMGetRenderTargets(
[in] UINT NumViews,
[out, optional] ID3D11RenderTargetView **ppRenderTargetViews,
[out, optional] ID3D11DepthStencilView **ppDepthStencilView
);
Parameters
[in] NumViews
Type: UINT
Number of render targets to retrieve.
[out, optional] ppRenderTargetViews
Type: ID3D11RenderTargetView**
Pointer to an array of ID3D11RenderTargetViews which represent render target views. Specify NULL for this parameter when retrieval of a render target is not needed.
[out, optional] ppDepthStencilView
Type: ID3D11DepthStencilView**
Pointer to a ID3D11DepthStencilView, which represents a depth-stencil view. Specify NULL for this parameter when retrieval of the depth-stencil view is not needed.
Return value
None
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d11.h |
| Library | D3D11.lib |
See also
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