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ID3D11DeviceContext::VSGetShader method (d3d11.h)

Get the vertex shader currently set on the device.

Syntax

void VSGetShader(
 [out] ID3D11VertexShader **ppVertexShader,
 [out, optional] ID3D11ClassInstance **ppClassInstances,
 [in, out, optional] UINT *pNumClassInstances
);

Parameters

[out] ppVertexShader

Type: ID3D11VertexShader**

Address of a pointer to a vertex shader (see ID3D11VertexShader) to be returned by the method.

[out, optional] ppClassInstances

Type: ID3D11ClassInstance**

Pointer to an array of class instance interfaces (see ID3D11ClassInstance).

[in, out, optional] pNumClassInstances

Type: UINT*

The number of class-instance elements in the array.

Return value

None

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Requirement Value
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11DeviceContext


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