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D3D11_TEX2D_VDOV structure (d3d11.h)

Identifies the texture resource for a video decoder output view.

Syntax

typedef struct D3D11_TEX2D_VDOV {
 UINT ArraySlice;
} D3D11_TEX2D_VDOV;

Members

ArraySlice

The zero-based index of the texture.

Requirements

Requirement Value
Minimum supported client Windows 8 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 [desktop apps | UWP apps]
Header d3d11.h

See also

Direct3D 11 Video Structures

ID3D11VideoDevice::CreateVideoDecoderOutputView


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