Note

Access to this page requires authorization. You can try signing in or .

Access to this page requires authorization. You can try .

D3D11_TEX2DMS_ARRAY_SRV structure (d3d11.h)

Specifies the subresources from an array of multisampled 2D textures to use in a shader-resource view.

Syntax

typedef struct D3D11_TEX2DMS_ARRAY_SRV {
 UINT FirstArraySlice;
 UINT ArraySize;
} D3D11_TEX2DMS_ARRAY_SRV;

Members

FirstArraySlice

Type: UINT

The index of the first texture to use in an array of textures.

ArraySize

Type: UINT

Number of textures to use.

Remarks

This structure is one member of a shader-resource-view description (see D3D11_SHADER_RESOURCE_VIEW_DESC).

Requirements

Requirement Value
Header d3d11.h

See also

Resource Structures


Feedback

Was this page helpful?

Additional resources