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ID3D11Multithread::Leave method (d3d11_4.h)
Leave a device's critical section.
Syntax
void Leave();
Return value
None
Remarks
This function is typically used in multithreaded applications when there is a series of graphics commands that must happen in order. Enter is typically called at the beginning of a series of graphics commands, and this function is typically called after those graphics commands.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d11_4.h |
| Library | D3d11.lib |
| DLL | D3d11.dll |
See also
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