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D3D12_CLEAR_FLAGS enumeration (d3d12.h)
Specifies what to clear from the depth stencil view.
Syntax
typedef enum D3D12_CLEAR_FLAGS {
D3D12_CLEAR_FLAG_DEPTH = 0x1,
D3D12_CLEAR_FLAG_STENCIL = 0x2
} ;
Constants
D3D12_CLEAR_FLAG_DEPTHValue: 0x1 Indicates the depth buffer should be cleared. |
D3D12_CLEAR_FLAG_STENCILValue: 0x2 Indicates the stencil buffer should be cleared. |
Remarks
This enum is used by ID3D12GraphicsCommandList::ClearDepthStencilView. The flags can be combined to clear all.
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12.h |
See also
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