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ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart method (d3d12.h)
Gets the GPU descriptor handle that represents the start of the heap.
Syntax
D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart();
Return value
Type: D3D12_GPU_DESCRIPTOR_HANDLE
Returns the GPU descriptor handle that represents the start of the heap. If the descriptor heap is not shader-visible, a null handle is returned.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d12.h |
| Library | D3D12.lib |
| DLL | D3D12.dll |
See also
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