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ID3D12GraphicsCommandList::SetComputeRootDescriptorTable method (d3d12.h)

Sets a descriptor table into the compute root signature.

Syntax

void SetComputeRootDescriptorTable(
 [in] UINT RootParameterIndex,
 [in] D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor
);

Parameters

[in] RootParameterIndex

Type: UINT

The slot number for binding.

[in] BaseDescriptor

Type: D3D12_GPU_DESCRIPTOR_HANDLE

A GPU_descriptor_handle object for the base descriptor to set.

Return value

None

Requirements

Requirement Value
Target Platform Windows
Header d3d12.h
Library D3d12.lib
DLL D3d12.dll

See also

ID3D12GraphicsCommandList


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