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ID3D12GraphicsCommandList::SetPipelineState method (d3d12.h)

Sets all shaders and programs most of the fixed-function state of the graphics processing unit (GPU) pipeline.

Syntax

void SetPipelineState(
 [in] ID3D12PipelineState *pPipelineState
);

Parameters

[in] pPipelineState

Type: ID3D12PipelineState*

Pointer to the ID3D12PipelineState containing the pipeline state data.

Return value

None

Requirements

Requirement Value
Target Platform Windows
Header d3d12.h
Library D3d12.lib
DLL D3d12.dll

See also

ID3D12GraphicsCommandList


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